Qlympics '99
So far, 120 programs have been submitted to Q'99. This, by far, makes
Q'99
bigger then Q'98. The opening round begins on Feb 1st - the day after
submissions
end, so check by VirtuaSoft or SonicBlue that day.
For more info on Qlympics'99, go to Qlympics'99.
Dash
Dash has several subs still in the works:
VSGetEMS: allocate extended memory
VSFreeEMS: clear an extended memory handle
VSMoveEMS: move a chunk of extended memory
VSSwapEMS: swap two chunks of extended memory
VSInfoEMS: get info on an EMS handle
VSDriverEMS: get EMS driver info
VSRollScreen: roll the screen like in TMJ
VSLine: draw a buffered line
VSPoint: get pixel value
Also, over the past month, all of Dash's subs have been accelerated
and made
more efficient, so if you're using it in your programs, get the newest
version (.90) now!
For more info on Dash, go to VirtuaSoft.
DirectQB
DQB has had a maintenance update this month to correct bugs and
make code
more efficient. IF you're using it in your programs, get the newest
version (1.42) now!
For more info on DQB, go to Enhanced
Creations.
The Mystical Journey
All of the engines in TMJ are being about 50% rewritten. So
far, the village and
cinema EXEs have been merged to save about 60Kb and many of the text-format
save and data files have been converted to binary. There are still
a few bugs to work
out in the battle engine, then I'll add a few more magics and upload the
new version!
This version won't have music or sound yet. Expect that version a
few weeks later.
For more info on TMJ, go to VirtuaSoft.
The Wrath of Sona
WOS has really shown a lot of progress in the last months: MOD music
is back;
sound effects have been added; and battle engine with random magics
has been
added. There have been so many updates to it that I can't name them
all in this
newsletter without making a textbook out of it. :) If you're interesting
in trying it, by
all mean..DO IT! But be prepared for the 13Kb download....
For more info on WOS, go to Kaddash
Software Group.
Bubble Fighters
BF is Engima's new fighting game that uses Dash's VSTexture
to draw
polygonal arenas and - from what I presume - uses VSSPriteS to scale prerendered
characters (a la Killer Instinct). He'll have a demo and a level
editor ready in time
for the Qlympics.
For more info on BF, go to Enigma's
Domain.
Eldim
Eldim is no more. Take up your complaints with Engima at Enigma's
Domain.