okay... ive decided to work on a wireframe tank game like battlezone. im doing this in pure qb so no libs. the way i have it set up is i load an external file that holds POINTS and LINES, the points are just x,y,z cords and the lines connect the points using an array. i have everything working like i want except i cant figure out how to make my camera turn 360 degrees. i can move the cam up down left right and in and out, but i can figure out how to do the rotations.
can one of u 3d gurus point me in the right direction. if i need to post my code i will, but i think a general explaination will be enough to figure this out.
I've been playing BZflag for about a year, and I must say it's a pain to compile. I don't know how many people here can use a CVS and compile code making sure to get all the needed packages from around the net. . .
yeah, ive been looking at rel's tuts and i still dont know how to get the camera rotations. if anyone has seen this anywhere, source or tutorials, please let me know where i can find it... im really stumped on this
Well the camera rotates because you move all the lines depending on the camera's rotation. If you have MSN, YIM, or AIM let me know and I'll help you out.
I can give you some really basic programs that show what's going on.
i found an old 3d wireframe demo from te classic qbasic.com site. ive been looking at the code and plan on figuring it out tonight if i get some time. i will find u on aim if i can and show u what i have going. thanx for the help, ill be sure to add u in the credits when its done.