Help with DATA graphics
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- Mitth'raw'nuruodo
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He got a link up to download the source code and learn from it.. I looked over one, like I said, it sorta like this..
Looks easy to modify and work off of.. you do all this once it seems..
Code: Select all
SCREEN 12
ASM Code
ASM Code
ASM Code
More ASM
..ect..
-Kevin (aka:Rattra)
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He's compressing them, if he did screen 13, it get smaller really,. he did screen 9 at 630x320 and took it down to 520x200,.. I don't eye for speed, but its quoted to go fasted,. I don't know what their original speed was tho, I'm a solid 13, cept on Robo Raider, I did it in 7 most of the time.. oh well..
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I guess I do....You'll see.
I'm very tempted to release the thing I have now, but I STILL need to make that seeker if at all, and a secondary consumable missle....Oh ya I guess you might want to have enemies to shoot at too I guess...
I'll also make another program to be level editor for me....I might encrypt it...He...He
I might make that as a bonus to unlock....Heh...
Any ideas for explosion algos?
I made one for my ship and its fine but any ideas for a boss explosion or your basic common-bring-em-and-shoot-em-front-line-bad-guy explosions?
I'm very tempted to release the thing I have now, but I STILL need to make that seeker if at all, and a secondary consumable missle....Oh ya I guess you might want to have enemies to shoot at too I guess...
I'll also make another program to be level editor for me....I might encrypt it...He...He
I might make that as a bonus to unlock....Heh...
Any ideas for explosion algos?
I made one for my ship and its fine but any ideas for a boss explosion or your basic common-bring-em-and-shoot-em-front-line-bad-guy explosions?
"But...It was so beutifully done"
If you like SCREEN 13 then check out the program posted in this thread...
http://forum.qbasicnews.com/viewtopic.p ... &start=125
It's coded in pure QB so, using it shouldn't be a problem.
Also the thing is optimized for speed, it even beats some of the similar ASM routines (unoptimized ofcourse available on the net!
Laters.
Nemesis
http://forum.qbasicnews.com/viewtopic.p ... &start=125
It's coded in pure QB so, using it shouldn't be a problem.
Also the thing is optimized for speed, it even beats some of the similar ASM routines (unoptimized ofcourse available on the net!
Laters.
Nemesis
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That demo or what ever it was, what this for? It really freted my 4.5, or it took some time for it to start, and switch some modes,. 7.1 is not loading the QBX.QLB lib ,. so I coundn't try it on that,..
Say, whats wrong with my IDE, it says:
Hmm, what do you mean when you say "algo" Mitth, I've never heard that one befor,. but how it blows up is really up to you and your imagination, ...
Say, whats wrong with my IDE, it says:
Every time I go to load that lib?!?!QBX IDE wrote: Error in loading file (QBX.QLB ) - Invalid format
Hmm, what do you mean when you say "algo" Mitth, I've never heard that one befor,. but how it blows up is really up to you and your imagination, ...
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- Mitth'raw'nuruodo
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That demo worked fine on my 4.5 but can't really expect it to work as good on your computer....t..h..i..n..g......lol
Umm algo, what does that mean? algorithem, or how ever that's spelled, Is basically pseudocode but accual BASIC code do do a specific function, in this case how to make some code that will handle the explosions......
Ya, I guess I'll make a simple explosion sprite and put it everywhere he, he....
Umm algo, what does that mean? algorithem, or how ever that's spelled, Is basically pseudocode but accual BASIC code do do a specific function, in this case how to make some code that will handle the explosions......
Ya, I guess I'll make a simple explosion sprite and put it everywhere he, he....
"But...It was so beutifully done"
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Algo,.. Algorithem,. Didn't pay attintion I guess..
Hmm,. how bout one right in your animation control..
Get all that?? you can modify it to do whatever you want..
Hmm,. how bout one right in your animation control..
Code: Select all
'Draw/GET explosion fx 1
'Draw/GET explosion fx 2
DO
FOR i = 1 TO 6
'ex = 1 after bullit XY = ship XYarea
IF ex = 1 AND i <= 3 THEN PUT (x, y), expld1, PSET
IF ex = 1 AND i > 3 THEN PUT (x, y), expld2, PSET
'plays fxs for 10 LOOPs and ends fxs
IF ex = 1 THEN cont = cont + 1: IF cont = 10 THEN ex = 3
NEXT
LOOP UNTIL INKEY$ = CHR$(27)
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- Mitth'raw'nuruodo
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Ummm...ya that's more or less what I was thinking.....
But I don't have a FOR loop in my prog for animation, its directly in the DO with separate counters, like mini FORs, for each thing, because there are somethings that I want to remain different looping times.....
MY prog so far is about 60 KB, and thats just the main BAS file.....
I have a few txt files for pic data, and I'm going have another one with 1 value in it for speed control with recs for what value will be good for what processer speed....
I have my prog slowed down on my 3.0Ghz but when I put it on my <1Ghz I had to speed ot up....
All counter values will be ratioed as they are on my computer to that value...
I use no, accualy very little ASM, and its mainly pure QB code thats why its as slow as it is....
But I works fine on my 3.0Ghz so I recconmend trying to get one of those...
Anyway, I finished a missle routine and should NOW eventually work on my seeker missle routine....
But I don't have a FOR loop in my prog for animation, its directly in the DO with separate counters, like mini FORs, for each thing, because there are somethings that I want to remain different looping times.....
MY prog so far is about 60 KB, and thats just the main BAS file.....
I have a few txt files for pic data, and I'm going have another one with 1 value in it for speed control with recs for what value will be good for what processer speed....
I have my prog slowed down on my 3.0Ghz but when I put it on my <1Ghz I had to speed ot up....
All counter values will be ratioed as they are on my computer to that value...
I use no, accualy very little ASM, and its mainly pure QB code thats why its as slow as it is....
But I works fine on my 3.0Ghz so I recconmend trying to get one of those...
Anyway, I finished a missle routine and should NOW eventually work on my seeker missle routine....
"But...It was so beutifully done"
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60KB , hope your almost done, cuz QB will only compile files that are so big, you might have to look up chaining b4 your thru..
The comp I'm on can be a bullit at times, its faster than my 1gig backup, or a code I did up on that one ran faster on the one I'm on..
The comp I'm on can be a bullit at times, its faster than my 1gig backup, or a code I did up on that one ran faster on the one I'm on..
-Kevin (aka:Rattra)
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