3D rendering in QBasic [RAYCASTING]
Posted: Thu Apr 07, 2011 6:33 am
COPYPASTA from another forum cause it's very useful here.
~7R0N!
Any high level techie's might wanna research here, like I am, to start over making a light cycle, from simple geometric shapes, ray cast'ed, like the techie's had to, when they MADE the graphics.
http://web.archive.org/web/200803060023 ... n/Main.htm
I'm going to find all the high level polynomial functions it takes, to create an old school light cycle, from scratch.
~~~
I was showing how people could learn to draw a light cycle from the TRON movie, by actually devising the math to do it themselves.
If you click that link, it will give you that, as well as a bunch of SVGA working code, SPECIFICALLY designed for QBasic.
~Kiyote!
~7R0N!
Any high level techie's might wanna research here, like I am, to start over making a light cycle, from simple geometric shapes, ray cast'ed, like the techie's had to, when they MADE the graphics.
http://web.archive.org/web/200803060023 ... n/Main.htm
I'm going to find all the high level polynomial functions it takes, to create an old school light cycle, from scratch.
~~~
I was showing how people could learn to draw a light cycle from the TRON movie, by actually devising the math to do it themselves.
If you click that link, it will give you that, as well as a bunch of SVGA working code, SPECIFICALLY designed for QBasic.
~Kiyote!